Saturday, February 6, 2016

Scribe Notes - Vol. 9: The Black Spider

If you haven't already done so, be sure to read the previous posts in the Scribe Notes series for the complete back story!

We rode back to Wave Echo Cave in the morning. It was much how we left it: dark, ominous, and full of all manner of monsters.

Another of those jellies descended from the ceiling. Despite our best efforts to freeze the thing it still managed to clobber poor Ava. Figuring fire might be a better approach, I launched a firebolt at it. Poor Thaelin attempted to follow suit, but only burned himself in the process. A frustrated Ava hacked the thing to pieces.

Our old hiding hole was patched up. Voices on the other side. I used a series of cantrips to lure them out and away from us. We split a group of four and flanked them. Trym assassinated one with an arrow before anyone even heard a whisper. We made short work of the beasts, even when reinforcements arrived. It seems everyone's experience has served them well.

We approached a set of double doors. On the other side, we finally found Nundro. Ava saw to his health while I examined the documents on the table. My curiosity let the drow get the drop on me. Learning from my previous lesson, I managed to cast shield to block his magic missile. But he called a group of spiders to his aide, and our wizards' duel began.

We engaged in magical combat while my friends attempted to manage the spiders. The coward blinded me and fled into the darkness. Trym and Thaelin both summoned animal companions to deal with the arachnids. When the drow reappeared, I hurled a fireball over his shoulder. In his arrogance, he had believed I missed with a firebolt. When the flames exploded outward they took him entirely by surprise, fully engulfing him in the flames. We dispatched the spiders and three bugbears burst into the room...

Thaelin convinced them they had little worth fighting for and healed Nundro. His peculiar staff of black metal confirmed our suspicions as to his identity, by way of it's ornamentation - a large, Black Spider. We set the it aside for further inspection later, and upon deciding a rest was in order, secured ourselves in the room that had (until we dispatched his jailers) been Nundro's cell; an opportunity I used to review the documents we had claimed from Nezznar, The Black Spider's desk.

Scribe Notes - Vol. 8: Smoke, Fire, and a Hasty Escape!

If you haven't already done so, be sure to read the previous posts in the Scribe Notes series for the complete back story!

During our rest the bugbears attempted entry. After they eventually busted the door down, Thaelin set the bodies of the previous bugbears aflame. They now had a wall of fire to fight through. Cunning beasts hurled javelins through the flames, both of which struck Ava. My firebolt was lost in the fire, and the bugbears fled while I struggled to put out the flames. The smoke was so think we had to flee the cave.

A tickle on the back of my neck warned me of an incoming javelin. This time, I did not forget my shield, and fended off the attack. The bugbears had returned. One of them almost clobbered Trym, and grazed me with a blow as well. I sent a fan of flame at them, but my magic felt weak after the exertion of my shield. Ava cleaved into one of the beasts, breaking wide it's armor. Thaelin nearly froze the other. The wand was useful in dispatching one bugbear, but the other gave me a fierce look; fortunately, it finally succumbed to Thaelin's frost, and we one the day.

During our escape we ran into four ghouls (quite literally). Ava smashed into them with her shield, knocking them back. I laid burning hands on the beasts whilst Thaelin rend the ground beneath their feet. Clearly, we are all hasty to leave this place.

Gundren had clearly removed himself and his deceased brother. While looking about, 3 more bugbears advanced from the shadows, catching Ava by surprise with a Javelin. I used the last of my prepared spells to set flame to the lot. Ava nearly severed the closest one's arm. Thaelin summoned a whirling dust devil, battering them while we bled them down. He followed with a powerful Thunderclap that slew his second bugbear. The last one clearly saw Thaelin as his biggest threat and attempted a clumsy attack, allowing Trym to deliver a death blow.

We escaped the cave to find Gundren at the entrance. He inquired about his brother, Nundro. We swore a promise to go back for him, but rest is necessary, lest we all die in that cave. We made for Phandalin.

Trym's aunt was a most gracious host once again. Trym regaled her with stories of our adventures while the rest of us got some much needed rest.

Scribe Notes - Vol. 7: The Flaming Skull

If you haven't already done so, be sure to read the previous posts in the Scribe Notes series for the complete back story!

After a short rest everyone was ready to proceed. We thought it best to investigate the door the bugbears had barricaded. Listening at the door hinted only at the sound of distant crashing waves.

Actually on the other side... a zombie. Trym knocked half the creature's head off before any of us knew it was there. I don't know how it kept walking. Thaelin froze the undead monstrosity solid with an expertly executed spell. One is lucky to have such exceptional travel companions!

Past the zombie was some wooden machinery. The room was scorched. Blast marks on the wall. A great magical battle happened here. Corpses of all races litter the floor. A flaming skull rounded the blast furnace and screamed most hideously at us. Trym's arrow skipped off it's crown and both Thaelin and I struggled to come up with an appropriate spell to handle the abomination. Ava, spryly in her panic, downed the white potion we had found in the previous room. She described the results to me later. Sounds like a Vitality Potion.

We lobbed all manner of attack at the skull but it merely shrugged off our attacks. In fact, Thaelin's ice attack reflected back into poor Ava, damaging her further. I hurled a bevy of magic bolts into the skull, only to have them bounce back at me... I was knocked unconscious. In a haze I recall Ava drinking potions... many of them. Trym... dashing forward... Thaelin prodding me... he looked confused... the skull... blurry... Ava unleashes a mighty ax blow... the skull... shatters. Trym's pouring a potion down my throat to awaken me. Thaelin lays a healing touch upon me to get me on my feet. I took my last potion to regain my senses, only to see Ava holding two zombies at bay. Exceptional travel companions indeed. My lapse in judgement for not casting shield nearly cost me my life...

The wand luckily still had charges and I used it to launch a counter attack. We dispatched the remaining zombies and investigated the room. A stair case led to ghouls. We marked the area and had Trym scout further. The cave looked complicated and we decided to back track a bit. Trym most stealthily scouted several passages, spotting a drow in a room ahead. We thought this to be the Black Spider and decided to take the drow captive.

We sneaked in on it, and I hurled a brilliant acid arrow. Ava tackled him with such force I thought she might tear him in half. I warned him to yield but he spat in my face, so I delivered a shock, coupled with a wallop to his face, courtesy of Ava. Thaelin dealt with the drow's bugbear companions with a wall of thick fog, and quickly thinking to pull up the ropes. We subdued the bugbears. The "drow" was another doppelganger. No shortage of frustration in this cave...

Saturday, January 30, 2016

Scribe Notes - Vol. 6: Delving Into Wave Echo Cave

If you haven't already done so, be sure to read the previous posts in the Scribe Notes series for the complete back story!

It was a short ride to the cave. A small hidden entrance behind a rock. Waves... crashing in the depths. Gundren's brother, Tharden, was found shortly inside. Poor dwarf had been dead at least a week. His other brother, Nundro, might still be inside. Gundren gave Ava Tharden's boots. Magical items that fit the wearer and provide extra agility.

It proved handy when a yellow slime fell from the ceiling. I wasn't as lucky. Caught most of it. The ooze started attacking once it hit the ground. Foul ichor took me by quite a surprise, bludgeoning me senseless. I tried to shrug it off but was a sticky mess. Ava made a mess of the ichor with a mighty swing. I'd have been helpless without her. The slime split and attacked us further. But Thaelin and I were able to escape. My Ray of Frost was ineffective. Ava's axe was all the beast needed in the end. Thaelin and Ava knew the creature as an Ochre Jelly. Carnivorous slimes that lurk in caves.

Came upon an interesting pool in the cave. Thaelin, much to our surprise, turned into a shark and retrieved a wand from the bottom of the pool. A wand of Magic Missile. I remember them from my schooling days. The devices contain numerous charges of the spell for demonstration purposes. Quite handy in these circumstances. Thaelin insisted I carry it.

Up the stairs and we come to a door with voices on the other side complaining of undead and mentioning someone named "Nezznar". Ava's attempt at a grand entrance was unsuccessful. Her well intended kick did not break in the door; it merely knocked our arrival to the bugbear horde inside. Trym and Ava were quick to damage the first with a flurry of blows. Thaelin halted the beast in the door and I unleashed a fan of flame on the lot. Burned them all to a crisp but still they stood. The one in back lobbed a javelin at me so hard it penetrated my magic barrier... and my shoulder. The rest of the party managed to dispatch the rest while I drank a healing potion. We barred the doors and took a short rest. The room was a barracks, barricaded from the other side. We found a curious white potion. Some kind of healing or protection energy emanates from it.

Scribe Notes - Vol. 5: A Brief Stop in Phandalin

If you haven't already done so, be sure to read the previous posts in the Scribe Notes series for the complete back story!

Back in Phandalin for a bit of errands and rest. Stopped by the shrin of Lick to see if Sister Garelle could shed some light on the trinkets we picked up in Cragmaw Castle.  While she took a look, we visited Trym's aunt at her farm. A humble folk, the halflings. Trym seems a bit of an anomaly amongst her normally shy, reerved people. Small wonder she took to the adventuring life. Her "Bag of Tricks" provided the evenings entertainment.

Trym's Aunt was a most gracious host. Poor woman was most grevious to learn of her friend Reidoth's death, a druid who was slain by the dragon in Thundertree. Still, she managed to make us a marvelous potato soup. So savory.

Sister Garelle was not dissapointing. She gave us wonderful information the items we found. Ava's Axe, "Hew", is an excellent magical item, potent against plant material. The statue is most fascinating. It's a divinity focus. Casts Augury for anyone who asks it a question. Only seems to work once per person. I think we'll keep it around.

The pub was  entirely too boisterous for my tastes. But Sildar was able to expound on my knowledge of Wave Echo Cave. A magical item factory made by an alliance of human wizards, dwarven smiths, and gnomish tinkerers. Local orcs heard of the place and launched an attack. The ensuing battle killed scores on each side, and destroyed the very heart of the mine. Gundren says he knows a secret passage in. Plans to restart the forge. Trouble is, the Cragmaws and this Black Spider are most surely on their way there. Not to mention monsters and undead.

Trym's planning some ridiculous disguises. I hope they won't be necessary, but nevertheless, it is an extra asset. A battered miner wandered in. Human and ornery. Said goblins attacked his camp in the south east Sword Mountains. Trym and Ava, both deep in their pups, promised bengence for the poor lad. It seems helpfulness has become an addiction to the two. A big day tomorrow. I hope for a good night's rest. 

Tuesday, January 26, 2016

Scribe Notes - Vol. 4: Cragmaw Castle

If you haven't already done so, be sure to read the previous posts in the Scribe Notes series for the complete back story!

While riding, we learned of Thaelin's affiliation with the Circle of the Forest - a protective group of druids assigned to different parts of the forests of Faerûn. As it turns out, Thundertree and Cragmaw Castle are in his jurisdiction.

We came to the outskirts of the castle in the dense woods. Seven crumbling towers above the tree line. Despite its dilapidated appearance, it remains quite defensive. Best be cautious...

We approached a side entrance on the south. Trym sneaked ahead to investigate. We first made way into the banquet hall... and loudly introduced ourselves to eight goblins during their evening meal. Three got away and dragged us into a trap. I set flame to the extra goblins and we set off north, only to find more goblins. One set off into the woods in terror. The rest weren't as lucky. One of the doors was trapped and nearly swept us up in a pile of rubble, cutting off two passages in the process. We also found some dwarven sized armor in a stock room. Grabbed a longsword next to it, hoping to return it to Gundren.

Hobgoblins greeted us in the next room. Confounding cantrips! So difficult to bring forth in my mind. But Ava slew two with a single stroke! After the battle, we secured the room and took a short rest to recuperate. I swear we've spent two days in this castle.

Found the wretched, defiled altar in the northern tower, attended by three of the goblin cultists. We cut them down in almost an instant. The last one, Lupo, cried out to his "god." We cleared the altar of its trinkets and admired the once great shrine to Oghma.

The room to the south of the shrine contained a fascinating brazier. Human made, dedicated to many gods, not just Oghma. More curious was the tiny statue of a sun elf in the coals. But most curious was the enormous beaked worm that dropped down on us from the ceiling. I attempted to slow it with a poison arrow, but the spell fizzled most embarrassingly. It dodged my witch bolt, but Ava made an elegant chop to its head. Thaelin identified the beast as a "Grick" - subterranean monsters that use camouflage to blend into their surroundings.

We finally found Gundren, beaten on the ground and in the presence of what surely must be this "Black Spider." A vile drow woman with a wolf and a bugbear in tow. A mighty battle... Thaelin's bears made short work of the wolf. I surprised the drow with a mighty artillery of magic missiles, as Trym planted an arrow neatly in her thigh. The drow grins... a respectable adversary. 

A flurry of blows! The drow looks to Trym and says her name, taking the halfling aback. Another volley of magical energy and the drow... well, I can only say "withered" before our eyes. It lost all color and form. Most disturbing. A shapeshifter is not quite what you'd imagine in the flesh.

The bugbear put up quite a fight to the very end. "King Grohl", apparently... didn't seem all that dignified for a king. This "Black Spider", unfortunately, is merely an impostor. Gundren begs us to make haste to Wave Echo Cave to save his brethren. No rest for the adventurer, it seems. 

I'll have to inform the Temple of Oghma of the shrine's cleansing when next in Neverwinter. Still... such a marvelous day. The shrine is cleansed and we move on to Phandalin for some much needed rest. I am eager to see what else Oghma has in store...

Scribe Notes - Vol. 3: An Unfit Adventurer

If you haven't already done so, be sure to read the previous posts in the Scribe Notes series for the complete back story!

Vexing sounds in the forest... or a lack of noise, really. Webs. Thicker as we go. We heard a scream in the woods. Ava found its source - a large hold in the ground, covered in webs. Trym scouted ahead... loudly, and led us to a cavern full of bodies and spiders. Odd humanoid spiders. Grotesque creatures! Something about the close quarters or unfavorable surroundings made it hard to get out effective spells. Ava took quite a beating from these arachnid monstrosities. But all was not for naught, for we found quite a horde in that hole. Trinkets, coin, and magical items. A pouch most curious. Seems to be bigger on the inside.

Ettercaps, the creatures are called. Spider shepherds. We pulled a live human from the webs. Thaelin is what he can do to heal the poor lad.

The boy's name is Taman Starag. He took quite a beating. Risked his life to be an adventurer. His whole party was killed chasing the treasure that horde. We gave him a share of the gold and my long sword. He was exceptionally grateful, and told us to look him up in Neverwinter so he could repay us. I hope he makes it home in one piece.